Unfortunately, Xtreme3D SDK is not compatible with Game Maker Studio 2 version 2022.800.0.161 and higher because Xtreme3D.dll is currently 32-bit only. The code should be compiled with Delphi 7 (other Delphi versions are not tested). The engine is written in Delphi and based on a modified version of GLScene 1. This project is not connected in any way with the original Xtreme3D developer, all code was written from scratch. This work began in 2009 and was completed in 2016. So we in Russian Xtreme3D community made an attempt to rewrite the engine, maintaining the API as close to original as possible. Xtreme3D 2.0.2.0 (2006) was the last official release. Original Xtreme3D was a closed-source project, and it was abandoned by the author. It makes possible to create full-featured 3D games with modern graphics and reasonable framerate in a tool that was intended mainly for 2D games and provides limited built-in 3D capabilities. Xtreme3D originally was created for Game Maker. It has a rich feature set, including custom shaders, wide variety of asset formats support, built-in effects, physics, collision and ray casting. Xtreme3D is a cross-language 3D graphics engine based on GLScene.
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